Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Models

Ling Liu1,2,3   Bingchen Gong1,2   Amal Dev Parakkat1,3   Maks Ovsjanikov1,2
1 Institut Polytechnique de Paris    2 École Polytechnique    3 Télécom Paris

TL;DR: We introduce 3DHarnessBench, a benchmark for agentic 3D-to-code reconstruction that evaluates how frontier VLMs exploit visual and geometric evidence to reconstruct a target object.

3DHarnessBench overview

Abstract

We introduce 3DHarnessBench, a benchmark that evaluates the agentic ability of frontier vision-language models (VLMs) to recover 3D geometry as Blender Python code from a variety of inputs. Unlike previous frameworks that prompt the VLMs with a fixed input (e.g., a single rendering or a text description), 3DHarnessBench evaluates four separate harness settings that progressively enable active agentic exploration, facilitated by recent Blender MCP functionality. Our hierarchy from Single-view, Multi-view, Active Visual (arbitrary viewpoint access), and Full 3D Interaction (complete access to the target object through Blender function calls) probes the models’ abilities in both visual perception and active inference, tool calling, and self-correction. We observe that the ability of all frontier models to recover 3D geometry improves significantly with richer function call access, although the improvements are strongly model-dependent, revealing highly uneven agentic 3D-to-code capabilities. We will release the benchmark, code, outputs, and agent trajectories for reproducible 3D evaluation.

Overview

We introduce 3DHarnessBench,a benchmark that keeps the executable reconstruction objective fixed while systematically varying the agent's access to the target. Here are the four harness settings:

S1

Single-view

One fixed image

S2

Multi-view

Four fixed views

S3

Active Visual

Agent-selected views

S4

Full 3D Interaction

Agent-selected views + geometric queries

Pipeline

Agentic 3D reconstruction pipeline
The agent acquires target evidence, updates a Blender Python program, executes it, renders the current reconstruction, and self-corrects iteratively. Blender MCP tools are available only in the S3 and S4 settings; Full 3D Interaction additionally exposes target-side geometric queries.

Results

Across 100 targets, seven frontier VLM agents, and four target-access settings, richer access generally improves reconstruction quality—but the gains depend strongly on the agent.

100target categories
7frontier agents
4harness settings
0.927best Full-3D Uni3D

Main Results

Click settings to show/hide · hover or click an agent to focus
Uni3D performance across harness settings Absolute Uni3D score on the horizontal axis and relative improvement over Single-view on the vertical axis. Settings can be toggled and agents can be highlighted.
Uni3D 3D–3D similarity relative to Single-view (S1).
Agent SigLIP-2 ↑ DINOv2 ↑ DINOv3 ↑ Chamfer ↓ Uni3D ↑ Uni3D I-3D ↑ Betti L1 ↓
S1 Single-view one fixed observation
Fable 5 0.913 0.731 0.784 0.012 0.733 0.340 0.815
Opus 5 0.910 0.704 0.764 0.015 0.725 0.340 0.830
GPT-5.6 Sol 0.915 0.714 0.783 0.016 0.715 0.332 1.000
Kimi K3 0.896 0.664 0.734 0.020 0.678 0.332 0.893
Qwen 3.8 Max 0.913 0.731 0.777 0.017 0.740 0.346 0.835
Gemini 3.1 Pro 0.904 0.692 0.756 0.016 0.728 0.335 0.776
MiniMax M3 0.833 0.490 0.576 0.028 0.495 0.263 0.921
S2 Multi-view four fixed views
Fable 5 0.927 0.760 0.811 0.011 0.764 0.345 0.805
Opus 5 0.921 0.738 0.796 0.011 0.748 0.343 0.931
GPT-5.6 Sol 0.925 0.764 0.816 0.015 0.745 0.326 1.000
Kimi K3 0.909 0.702 0.765 0.014 0.713 0.338 0.925
Qwen 3.8 Max 0.920 0.753 0.805 0.011 0.768 0.344 0.768
Gemini 3.1 Pro 0.908 0.700 0.774 0.015 0.753 0.331 0.736
MiniMax M3 0.847 0.522 0.617 0.022 0.577 0.299 0.983
S3 Active Visual agent-selected views
Fable 5 0.932 0.767 0.822 0.006 0.832 0.349 0.663
Opus 5 0.939 0.796 0.843 0.004 0.871 0.347 0.611
GPT-5.6 Sol 0.931 0.760 0.817 0.007 0.823 0.342 0.864
Kimi K3 0.925 0.740 0.802 0.005 0.819 0.336 0.685
Qwen 3.8 Max 0.919 0.729 0.789 0.006 0.809 0.331 0.711
Gemini 3.1 Pro 0.865 0.600 0.674 0.015 0.691 0.315 0.853
MiniMax M3 0.808 0.447 0.527 0.034 0.482 0.250 0.974
S4 Full 3D Interaction views + geometric queries
Fable 5 0.949 0.818 0.859 0.003 0.884 0.345 0.557
Opus 5 0.957 0.842 0.883 0.002 0.927 0.347 0.473
GPT-5.6 Sol 0.939 0.788 0.841 0.003 0.879 0.342 0.677
Kimi K3 0.929 0.747 0.809 0.004 0.848 0.339 0.749
Qwen 3.8 Max 0.934 0.763 0.822 0.004 0.857 0.339 0.750
Gemini 3.1 Pro 0.901 0.694 0.759 0.008 0.783 0.322 0.588
MiniMax M3 0.857 0.578 0.651 0.014 0.679 0.302 0.821

Bold marks the best displayed value within each setting. ↑ higher is better; ↓ lower is better.

Geometric Grounding Analysis

Pose / Grid Ablation

  • Pose: provide additional camera pose information for each view.
  • Grid: provide background grid for each view rendering.

Explicit Measurements Ablation

  • Global: provide global measurements (e.g., bounding box, dimensions, center).
  • Parts: provide part-level measurements (e.g., part centers, dimensions, components, repetition statistics) using a GPT-5.6 Sol-authored measurement program.

Pose / Grid Ablation · GPT-5.6 Sol

Setting SigLIP-2 ↑ Chamfer ↓ Uni3D ↑ Betti L1 ↓
Baseline 0.9254 0.0199 0.7038 0.7567
+ Grid 0.9321 0.0172 0.8351 0.7487
+ Pose 0.9419 0.0077 0.8387 0.8071
+ Grid + Pose 0.9391 0.0110 0.8098 0.9104

Camera pose information significantly improves reconstruction quality, while background grid has a limited impact on the geometry metrics.

Explicit Measurements · Opus 5

Setting SigLIP-2 ↑ Chamfer ↓ Uni3D ↑ Betti L1 ↓
Images 0.9173 0.0150 0.8133 0.9050
+ Global 0.9309 0.0103 0.8088 0.7093
+ Parts 0.9256 0.0099 0.8557 0.4186
+ Global + Parts 0.9307 0.0084 0.8296 0.5783

The parts measurements improve the reconstruction quality, especially in terms of topology and geometry.

Active Visual Anlysis

In the Active Visual setting, agent's inspection involves a combination of observation quality and acquisition strategy.

Active Visual inspection behavior
Gemini 3.1 Pro acquires few inspections, while MiniMax M3 acquires many inspections but produces lower-quality observations. Both Opus 5 and GPT-5.6 Sol demonstrate strong inspection behavior. Opus 5, in particular, even attempts to inspect the interior of an object by using camera clipping.

Initialization and Self-correction Capabilities Comparison

We compare the initial reconstruction and the final reconstruction after self-correction for each agent under Full 3D Interaction.

Initial reconstruction vs refinement gain
Opus/Fable initialize strongly; MiniMax improves most from a weak initialization; Qwen shows both strong initial performance and self-correction.
Reconstruction trajectories
An example of different agents reconstruction trajectories under Full 3D Interaction. vn denotes the version n reconstruction.

Interaction Efficiency

Different harness settings reveal large differences in model calls, MCP calls, reconstruction versions, latency, and cost.

Agent API Calls MCP Calls Versions Output Tokens ↓ Cost ↓ Latency (s) ↓
S1 Single-view fixed image
Fable 5 11 4.14 51,846 2.00 382
Opus 5 12 4.32 101,440 2.04 780
GPT-5.6 Sol 4 4.00 30,856 1.26* 664
Kimi K3 15 4.39 28,199 928
Qwen 3.8 Max 4 4.41 39,959 758
Gemini 3.1 Pro 4 4.57 429
MiniMax M3 6 6.65 16,640 217
S2 Multi-view 4 fixed views
Fable 5 33 4.11 68,625 2.54 428
Opus 5 34 4.19 130,053 2.55 946
GPT-5.6 Sol 4 4.00 34,308 1.47* 744
Kimi K3 18 4.70 30,410 1,065
Qwen 3.8 Max 4 4.24 41,173 935
Gemini 3.1 Pro 4 4.56 587
MiniMax M3 6 6.81 18,652 356
S3 Active Visual agent-selected views
Fable 5 58 51 7.21 153,361 7.93 860
Opus 5 116 87 17.20 328,147 10.74 1,790
GPT-5.6 Sol 55 69 15.09 45,004 3.24* 939
Kimi K3 114 41 12.61 53,444 2,370
Qwen 3.8 Max 393 55 11.63 341,310 5,400
Gemini 3.1 Pro 43 37 10.59 469
MiniMax M3 431 156 23.87 115,309 6,287
S4 Full 3D Interaction views + geometric queries
Fable 5 42 18 7.44 154,278 6.52 1,064
Opus 5 80 34 15.18 380,011 7.92 1,962
GPT-5.6 Sol 70 35 12.31 50,484 4.54* 1,344
Kimi K3 75 25 11.72 54,086 2,460
Qwen 3.8 Max 257 51 8.88 456,831 8,206
Gemini 3.1 Pro 38 22 6.45 448
MiniMax M3 172 67 10.59 76,278 1,905

Cost is the CLI-reported session cost where available; * denotes token-based estimates. “–” means not reported or not applicable.

VLM-based perceptual evaluation

VLM-based hexagonal evaluation
Six-criterion evaluation by Gemini 3.1 Pro of Full 3D Interaction reconstructions, comparing reconstructed renders against ground-truth renders.

Acknowledgements

Parts of this work were supported by the ERC Consolidator Grant 101087347 (VEGA), Institut Carnot TSN, as well as gifts from Ansys Inc., and Adobe Research.

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